The Last Of Us Part 2 is game of the generation – Reader’s Feature

A reader explains why he thinks The Last Of Us Part 2 is Naughty Dog’s best game and how it’s replaced the original as his favourite game of all time.

I’ve never experienced a game like The Last Of Us Part 2. It will subvert your expectations tenfold, and even when you think you know where the game is going, you won’t. For me, it is Naughty Dog’s crowning achievement and easily one of the most bold, brave, and thought-provoking games to ever exist. It’s been days since the credits rolled and I’m still thinking about it.

It could have so been just a rehash of the original with updated combat, and for many a developer that would’ve been the case. But knowing Naughty Dog, they had to set a new benchmark whilst making Part 2 its own game. And for me, this is their finest game to date. It serves as a testament to what games can be when a developer pushes and changes the template of what we expect on almost every level.

Taking place in the beautiful, haunting remains of Seattle, the world-building is just as good as ever. Side story content comes in the form of letters left behind, and can end up riveting or horrifying you, as every abandoned part of this world feels like it used to be lived in. Family pictures of happier times remain intact, with everything else either broken or overgrown. 25 years later, nature really has reclaimed the earth.

In terms of what you’ll do in Part 2, you will have enemy encounters with the infected, local factions, and the hallmark walk and talk Naughty Dog is known for. I want to give a big shout out to the level designers, who make each encounter that bit more intense due to their fantastic work. It is tense enough already having just about enough ammo to scramble through, but add in the maze-like qualities of each encounter and it’s a whole different ball game.

Early on, I bumped into a patrol near a gas station. Hiding in the tall grass, I spotted a sniper on the roof and took my chance to sneak past everyone and silently execute him. Now my chances were a lot better, even though I only had four bullets, so the remaining enemies were going to have to share. My plans were fumbled through, as when I was climbing back down from the roof, I was spotted.

I managed to take one’s head straight off with my shotgun, with his friend howling out in sorrow and anger. With a bottle in my inventory, I quick-threw it before charging him down and stabbing him slowly to death. The others heard the commotion and start checking the area, calling their now dead friends’ names to make sure everything was alright. It really wasn’t. I used my listen mode to see where they were, slowly climbing through the grass and taking them out stealthily with my trusty switchblade.

In short, the combat is outstanding and easily Naughty Dog’s most accomplished system. Each gun feels different and each one carries a big punch. Ellie can now lay prone in the tall grass, making stealth more viable and easily the most fun to do since Metal Gear Solid 5. There’s even a dodge button, making brawling with runners and humans a more fluid affair.

In every way, the combat has been improved and I would think revisiting the original would feel very dated now. As mentioned briefly, enemies will mourn their comrades being killed should they see it happen; they will actively search for you and can even pull you out from underneath the truck you’ve been hiding under. A faction will even communicate through whistles, so eerily it feels like the human equivalent of a clicker. It will go right through you, just like arrows. You can manually remove arrows, as leaving them will cause frequent damage to your health. It’s a nice extra layer that feels justified, and really brings home how cruel and dangerous the world is.

To top it off, the infected are still as intense as ever, and most of the time they are downright terrifying. I can’t tell you the amount of times I was screaming obscenities with my heart going 10 to the dozen. It really will, at the very least, leave you thankful for any moment of levity, with the excellent soundtrack really bringing that home.

I think The Last Of Us Part 2 changed me as a person. It’s very rarely a game, let alone a sequel, that covers so many themes and nails every single one of them. Part 2 is a harrowing and extremely risky character study, a game that truly is a perfect companion piece to the original. For the past seven years I’ve been telling everyone that my favourite game is The Last Of Us. But now I know that I have a new favourite game of all time.

Challenging what a video game can be, Naughty Dog have changed the way I perceived what a video game is, and made me realise why the power of video games is something to cherish.

The Last Of Us Part 2 is easily the game of the generation. For me at least.

By reader Charlie Ridgewell

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Completing video games in 2020: my successes and failures – Reader’s Feature

A reader discusses all the games he’s beaten this year and the ones he’s given up on, as he tries fulfil his new year’s resolution of beating a game a month.

So at the beginning of the year I said to myself that I would aim to complete one game or expansion/DLC a month for the year. Last year I’m not sure I completed a single game to completion, other than Resident Evil 2.
It could be any game no matter how small or big and didn’t have to be 100% complete, as long as I finished the main storyline/quest. Here’s how I’ve got on so far.

I started off small by taking advantage of PlayStation Now and Game Pass, by playing through Journey and What Remains Of Edith Finch. I enjoyed both but feel that What Remains Of Edith Finch was better. I thought it had an intriguing premise and decent narrative. The only thing I would say is the ending felt a bit flat to me.

The first game I completed in the month was Luigi’s Mansion 3, which I had actually started playing in December but due to having to send my Joy-Con for fixing (the analogue stick became stuck – not drift for a change!) meant I was unable to play it for most of January. Luigi’s Mansion 3 is a great game and one of the standout games of recent years and a great combination of puzzling and inventive combat which is unique and unlike any other game I’ve played.

The other game I completed was Uncharted: The Lost Legacy. I’m a fan of the previous entries in the series, especially Uncharted 4, but for whatever reason didn’t find this all that great. I guess maybe it’s because they rehashed other set pieces and locations from previous games. I also think it might have been better to have Nadine rather than Chloe as the focus. I personally think Nadine is the more compelling and interesting character of the two.

After finishing Luigi’s Mansion 3 I traded it in for Zelda: Breath Of The Wild. I first got a Switch in 2017 but got rid of it and regretted that decision a bit. Thankfully, I managed to get one for free with a mobile phone contract just before Xmas. The first time round I played some Breath Of The Wild but it never really clicked. I think I just wandered around aimlessly not sure what the hell to do. This time however suddenly I got it. Go to a shrine, complete a puzzle, collect extra hearts. Beat a divine beast, level up.

I don’t know how the hell I managed to beat this game in a month. Taking the Switch to work and playing during my breaks helped. On the weekend subject of greatest gaming achievements, it’s surely up there. I still have nightmares about Thunderblight Ganon, it took me so many attempts.

I love this game now, it’s one of the best I’ve ever played. I even bought the DLC, which I hardly ever bother with because DLC is usually naff. However, I also completed The Champions Ballad in the same month and have also gone through the first stage of The Trial of the Sword, though god knows if I’ll ever complete it. I still struggle with Lynels and it took my numerous attempts to complete the first trial.

Someday I’ll go back and try and finish all the side quests, shrines and korok seeds but for now I’m happy waiting till the sequel, satisfied to have vanquished Calamity Ganon and the divine beasts.

In April I managed to pick up Resident Evil 2 and The Last Of Us. I think I only completed Resident Evil 2, however, as I was still trying to get a few more shrines under my belt in Breath Of The Wild. I’ve actually played Resident Evil 2 last year but got rid of the game and since it was dirt cheap thought I’d play it again. This time round I picked Claire rather than Leon. It’s a fantastic remake and improves on the original, which I also enjoyed playing as a teen.

The graphics are top notch and the over the shoulder view adds another element to things. I only wish they had tweaked the various scenarios more. I started another playthrough after my first run and it was way too similar to keep my interest for long, especially knowing all the puzzles and most of the enemy encounters.

The next game I completed was The Last Of Us and the DLC Left Behind. The Last of Us was a game I have played before but wanted to replay it before the sequel. It still remains, in my view, the most well executed and satisfying video game narrative there has ever been. It’s very rare, if ever, that a video game manages to hold its own when compared to TV or film but manages to do so in my opinion. But don’t take my word for it, Empire magazine said it would have made the Top 10 list for the year if it was a film.

The game gets a bit of a bashing at times for its uninspired gameplay but although it hardly reinvents the wheel, I think it’s still a well-crafted game. It still looks exceptional and for someone who struggles at times with stealth in video games I find this element more accessible than other games.

The Last Of Us: Left Behind was also very good, possibly the best DLC I’ve ever played. There are some good character beats during the quieter moments and the more relaxed pace during the mall section provides some of the series’ lighter moments, such as the water pistol fight and throwing bricks at the cars. I also think playing as Ellie adds a new dimension to the gameplay. Pitting two sets of enemies against each other and then picking off the survivors one by one is satisfying, especially when pinging a perfectly flighted arrow into a runner’s torso.

So far this month I have completed Bioshock Infinite for the switch. I’ve played it before and it still holds up pretty well, I think. I aim to play through the DLC and the other two games before the year is out. I’ve also started to play Ratchet & Clank for the PlayStation 4 after being inspired after watching the trailer for the soon to be PlayStation 5 game. I am about two-thirds of the way through and will probably finish this before the end of the month. I am pretty impressed so far. There’s a good variation of things to do such as rail-grinding, jetpacks, platforming, and shooting varied and weird weapons and puzzles.

The rest of 2020
So I’ve bought Horizon Zero Dawn for only five quid off the CDKeys website. It was a code that works on the USA/Canada PSN store so was a little bit of a pain setting up a US account, but worth it for the price and I plan to start the game soon. I also plan to give Infamous: Second Son a try since I bought it ages ago for about a fiver. I also might play Marvel’s Spider-Man again before the spin-off arrives on PlayStation 5. mostly though I intend to play through The Last Of Us Part 2. I know I’m getting it for my birthday in August and have even managed to play a few hours so far and can’t wait to get back at it.

So unfortunately my gaming resolution hasn’t gone entirely to plan and there’s a few games I might not finish.

First is Animal Crossing: New Horizons which I bought on release day. I hadn’t bought a new game in a while and after the rave reviews thought I’d give it a whirl. It’s just not for me. The whole game just seems like busy work. Like the bits of other games that you plod through just to pick up a trophy or attain 100%. It didn’t take long to realise it wasn’t for me.

I’ve also started The Witcher 3 for the Switch. I’ve tried this game before on the Xbox and didn’t really get into it. However, I thought since I changed my mind about Zelda: Breath Of The Wild I might appreciate this game more now. Also, the added bonus of portability might make it easier to play. I did enjoy the game at first but slowly became disillusioned by the frankly confusing amount of ingredients that despite picking everything in sight never seem to be enough to make a potion.

Also, although the game has some interesting side characters, such as the Bloody Baron, and entertaining side quests I find Geralt himself kinda one-dimensional and generic. I think if the game was 10-20 hours long I might persevere but I don’t know if I’m invested enough to plough another who knows many hours into it when I’m only just in Skellige.

I’ve also resigned myself to perhaps never finishing Red Dead Redemption 2. I started playing this via Game Pass but plan to sell my Xbox One as soon as possible to raise funds for the PlayStation 5 later in the year (hopefully).

The game has a lot of things going for it. The graphics are possibly the best this generation. The attention to detail is second to none and Rockstar always create some of the best settings, with unique and diverse landscapes. The dead eye feature is also great fun, wish it was a bit less reliant on the player topping up the dead eye core so often.

However, I just don’t know if I’m engaged enough to finish. I’ve put like at least 15 to 20 hours into the game and am not even halfway through. It’s not a bad game by any means but it’s painfully slow at times. Every mission seems to be slow trot to one area whilst character prattles on about Dutch. Faster trot to another. Shoot some bad guys. Trot back to camp.

So there you have it, my six months of 2020 in gaming.

By reader matc7884

The reader’s feature does not necessary represent the views of GameCentral or Metro.

You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. As always, email [email protected] and follow us on Twitter.

Email [email protected], leave a comment below, and follow us on Twitter.

Follow Metro Gaming on Twitter and email us at [email protected]

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Resident Evil Village Shouldn't Be Called Resident Evil 8, Capcom Insists

Since its reveal, it hasn’t been exactly clear whether to include numerals in Resident Evil Village’s title. In a recent interview, developer Capcom said it omitted the number entirely from the title to focus in on the game’s setting. This is certain to stop people from calling the game Resident Evil 8 anyway.

Speaking with Famitsu (translated by Kotaku), Resident Evil Village producers Tsuyoshi Kanda and Peter Fabiano were asked why the game’s title omits the roman numeral for eight that was featured in the trailer.

“You could call the actual Village another character in the game, and we did that because we would like players to understand that”, the pair answered, before expressing their hope for players to abbreviate the game with “Village” and not “RE8”.

That’s a tough ask, given that Resident Evil Village is a direct sequel to Resident Evil 7 and the conclusion to its story. Village will once again star Ethan Winters, who just can’t seem to escape the world he was introduced to in the previous game. It will also see series stalwart Chris Redfield return as the pair seek survival in a new spooky town filled with all sorts of monsters, including werewolves.

Resident Evil Village is slated to launch on Xbox Series X, PS5, and PC sometime in 2021. There have been annual Resident Evil games for the past three years now, with a remake of Resident Evil 3 launching earlier this year.

Resident Evil News & Announcements

  • Resident Evil Village Isn't Resident Evil 8, Capcom Insists
  • Resident Evil Village Will Conclude RE7's Story
  • Resident Evil Village Confirmed For PS5, Coming In 2021

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Music Still Alive? Here's Why The Last Of Us 2 Could Feature This Pearl Jam Song

The Last of Us Part II writer-director Neil Druckmann has cleared up the apparent plot hole pertaining to the band Pearl Jam. But first, some background. Guitars are used as a symbolic tool to show the bond between Joel and Ellie, with several songs popping up in cutscenes. Guitars even appear as playable objects, and it’s possible for experienced musicians to recreate songs on Ellie’s in-game guitar.

But one thing has remained unclear–how is Joel able to perform a song in-game that would have never been released in his world because of the outbreak? The game’s director has an explanation. Whether or not you buy that explanation depends on if you think Joel watched concert videos in his spare time.

In an early cutscene, Joel performs a cover of Pearl Jam’s “Future Days,” which appeared on the album Lightning Bolt. This album released on October 15, 2013–several weeks after September 26, 2013, which is Outbreak Day in the world of The Last of Us Part II. So how did Joel know a song that never got released?

According to director Neil Druckmann, it’s simple–the song was performed live at Wrigley Field in Chicago, Illinois on July 19, and Joel saw a video of it on YouTube.

This makes sense, but it’s a shame that Joel’s canonical backstory on this song doesn’t involve him getting to go to the concert himself. In fact, getting the song in the game was a bit of a difficult task, and Druckmann nearly flew to Seattle to meet with Eddie Vedder.

Joel’s performance of this song can actually be traced back further to a Last of Us performance by voice actors Troy Baker and Ashley Johnson, which included an epilogue to the game in which Joel began teaching Ellie how to play the guitar. This scene ultimately made its way into the sequel.

Unlike the original game, The Last of Us Part II won’t get story DLC, although a multiplayer standalone mode is coming.

  • Last Of Us, Uncharted Dev Talks About Moving To PlayStation 5
  • The Last Us Part 2 Ending Explained – What Happened And Why
  • The Last Of Us Part 2 Director Explains Away The Game's Pearl Jam Plot Hole
  • The Last Of Us 2 Won't Get Story DLC, But An Online Mode Is Coming
  • The Last Of Us Part 2: Every Easter Egg And Reference We've Found
  • 47 Things You May Have Missed In The Last Of Us Part II
  • The Last Of Us 2's Obsession With A Gamer Gotcha Undermines Its Characters
  • Last Of Us 2 Sells 4 Million In First Three Days, Setting New Franchise Record
  • The Last Of Us 2 Walkthrough Part 9: Santa Barbara (All Collectibles, Spoiler-Free)
  • The Last Of Us 2 Walkthrough Part 8: Seattle Day 3 (All Collectibles, Spoiler-Free)

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Angry Birds VR: Isle Of Pigs Level Editor Updated With Online Sharing

Angry Birds VR: Isle of Pigs received a new update on most platforms that adds online sharing capability to the level editor feature that was released at the end of last year.

Angry Birds VR players are now able to build and share their own levels online, as well as play and rank others’ levels made by the community.

In December last year, Resolution Games added some pretty huge level editor capabilities to Angry Birds VR, allowing users to create levels with blocks, pigs and birds from the original game and fully create their own custom levels. However, the tools biggest restriction was the inability to share levels — user-created levels were only available on the device on which they were created, which made sharing levels with others impossible unless they used your headset.

With this new update, user-created levels can now be uploaded online for others to download and try out. Here’s what Resolution Games had to say about the update:

“Players have creative freedom to design and play their own levels featuring their favorite feathered friends, and now they can also share their creations, have them ranked by the greater Angry Birds VR: Isle of Pigs community and discover an unlimited amount of player-created content!”

The ability to rank levels is an important addition, as it should bring good and creative levels to the forefront of the browser. On its site, Resolution Games notes that if a user comes across anything inappropriate when browsing custom levels online, they can report it in-game using the feedback function or by emailing [email protected]

The new online level sharing update is available now on Oculus Rift, Quest, Steam and Viveport, with PSVR coming soon.

Will you be trying out some community-created Anrgy Birds VR levels? Let us know what they’re like in the comments below.

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Last Of Us, Uncharted Dev Talks About PS5 Transition

Naughty Dog recently released The Last of Us Part II on PlayStation 4, and it could be the developer’s final game for the console. The team will presumably shift to the PlayStation 5 for its next game, whether that be The Last of Us Part II, a new IP, or something else entirely. Naughty Dog VP Neil Druckmann has now spoken about the PS5 and what it will allow the developer to achieve. That involves fewer loading screens for a more immersive experience. But just what the experience happens to be is still unknown to us.

In an appearance on former Nintendo boss Reggie Fils-Aime’s new podcast, Druckmann said the PS5’s new SSD will help cut down on load times, which will in turn open new doors for Naughty Dog’s developers.

Druckmann pointed out that Naughty Dog already works hard to minimize loading zones in its games, but this is only possible due to technical wizardry happening behind the scenes that the player never sees. With the PS5, developers won’t need to be as crafty, Druckmann teased.

“At the end of a [console] generation, you always feel the constraints. You always feel like you’re pushing against a bunch of walls and finding the little cracks where you can take things a little further whether it’s memory or CPU or hard drive speed. When you start a new generation, it’s a double-edged sword,” Druckmann said. “On the one hand, you have to build new tech for the new hardware, and that can be an uphill battle. But on the other hand, all of a sudden you feel this freedom of, ‘Oh my god, we can breathe again!’ ‘We can break away from these constraints.’ And one of the things that we’re excited by is the solid-state hard drive and what it means for almost seamless loading.”

“We do so much work, on our end, once you start the adventure, you never see a load screen. And there’s so much work that happens behind the scenes of how we design the levels, how we chop them up, and it’s all invisible to the player; you never see any of that work,” he added. “But now, knowing that we’re going to be able to load things more quickly, it just means the designers don’t have to be as constrained by how they lay things out. How we think about things. When we load new characters. So I’m excited to see the doors that opens for us.”

Naughty Dog won’t be jumping into a PS5 game right away, it seems, as Druckmann confirmed that he and the team are taking a break and catching their breath after releasing The Last of Us Part II.

During this same podcast, Druckmann spoke about the internet hate surrounding The Last of Us Part II, saying that hatred and vitriol is unavoidable when you make something that is massively popular.

Naughty Dog’s next game is expected to be a standalone Last of Us Part II online experience of some kind. Given the timing, it seems possible that this project–whatever it might be–may debut on PS5. Almost nothing is known about this Last of Us game, however. Naughty Dog is unexpected to return to Uncharted, as the studio said Uncharted 4 and Lost Legacy were the final games in the series they planned to work on. However, a different studio could come in to make Uncharted 5.

Druckmann also recently confirmed that Naughty Dog has no plans to release story DLC for The Last of Us Part II.

The Last of Us Part II sold more than 4 million copies over its first three days to set new records at PlayStation, outpacing other exclusives like Spider-Man, God of War, and Uncharted 4.

For more on The Last of Us Part II, check out editor Phil Hornshaw’s recent opinion piece, “The Last Of Us 2’s Obsession With A Gamer Gotcha Undermines Its Characters.”

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Iron Man VR Shows Why We Need PSVR 2 Sooner Rather Than Later

By now there’s probably more than enough snappy Tony Stark quotes immortalized by Robert Downey Jr. that you could make an entire review of Iron Man VR just lifting from the movies.

But, reflecting upon the newly launched PSVR-exclusive’s technical performance, I can only think of one line from an iconic scene in Civil War: “You’re in dire need of an upgrade. Systemic – top to bottom.”

Iron Man VR is a brilliant, brilliant game. Its combat is some of the most intricate and thrilling you’ll find in VR today and its story goes to great lengths to cover new ground for a character that’s been pretty thoroughly explored over the past decade and a bit. But, like the Mark 1 armor that saves Tony from captivity, it can also be rusty, clunky and requires a lot of patience. It’s clear from playing even the game’s first mission that Iron Man VR is pushing PSVR and the PS4 to their limits, and that we’re way past due for a new model.

The game’s loading times, for example, are numerous and lengthy; a thrilling opening setpiece that sees Tony suit up mid-air is brought to a screeching halt as you transition from Stark to suit, and every time you die you’ll be waiting around a minute to get back into the action. The PS4 is trying desperately to keep pace with developer Camouflaj’s ambitions but ends up often squandering that of the action and storytelling.

Some environments, too, are on the unsightly side; a visit to Shanghai, China recalls PS2-era architecture. It’s undoubtedly the best that can be done to get a wide-open area running in PSVR with long draw-distances, but even then some of the game’s combat sequences see the framerate drop on a standard PS4, which is the first time I’ve noticed that happen after Sony’s reportedly rigorous Q&A process.

It’s the headset itself that puts up the best fight; Camouflaj’s impressive 360-degree design somehow manages to work despite PSVR’s traditional tracking limitations. But it’s not perfect, and the Move controllers still make for a mental minefield when first getting to grips with the game. Plus, after two play sessions I took my headset off to discover that the PSVR headset I’ve kept well-maintained since launch day now has twisted, mangled wires from the amount of turning; something you don’t see on wired PC headsets.

All of this is a sign that developer’s aspirations are outgrowing the limits of the aging PSVR headset. The console has had a fantastic 2020 thus far, with Iron Man, The Walking Dead: Saints & Sinners, Paper Beast and other great games whetting our appetite while we wait for Dreams, Pistol Whip and Star Wars: Squadrons, but it’s clear that in Tony Stark’s latest adventure — one that was supported and published by PlayStation itself no less — the system has met its match. Anyone that wants to go above and beyond Iron Man VR will need a better foundation.

Fortunately, it seems like more stable footing is nearly here. Sony’s PS5 boasts near-instant load times thanks to an onboard solid-state drive (SSD) and an increase in horsepower might make only slight differences for traditional games, but could do wonders for the scope and polish of VR titles. Comments from Sony’s R&D division, too, suggest that a potential PSVR successor could be wireless, or at least provide that option (follow everything we know about PSVR 2 right here). Bundle all that in with revised controllers and expected updates to tracking and screen resolution, and you have a headset that could well make a gigantic leap forward.

That promise has me looking forward to hopefully revisiting Iron Man VR on new hardware just as much as I eagerly anticipate a sequel. PS5 launches this holiday season and will support the original headset, but we’re yet to see what else Sony has in store for the future of VR.

Iron Man VR is available on PSVR now.

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Ubisoft Executive Resigns Following Abuse Allegations

Ubisoft executive Maxime Beland has resigned from his position on the company’s editorial team following accusations of assault and sexual harassment. Beland had previously been suspended pending the outcome of an internal investigation, and the investigation is continuing despite his departure.

Ubisoft confirmed Beland’s resignation in a statement to GameSpot, adding that VP of editorial and creative services Tommy François has been played on disciplinary leave as a second investigation is conducted and one employee from Ubisoft Toronto had been fired outright.

Watch Dogs product and brand marketer Andrien Gbinigie, who was accused of sexual assault in June, worked out of the Ubisoft Toronto location. However, Ubisoft did not confirm if he was the employee in question.

“Ubisoft will not tolerate workplace misconduct and will continue taking disciplinary actions against anyone who engages in harassment, discrimination, and other behaviors that infringe on our Code of Fair Conduct,” the company added.

Beland had returned to Ubisoft in early 2020 after briefly moving to Epic Games. Prior to this, he served as a creative director at Ubisoft Toronto. His projects included Splinter Cell Conviction and Splinter Cell Blacklist, as well as support work on the Far Cry series.

CEO Yves Guillemot announced this week that the company would be undergoing a structural shift in order to change its company culture, including the appointment of a new head of workplace culture along with the use of an external consulting firm to review its procedures.

The news is the latest in a growing list of departures stemming from allegations of sexual abuse in the game industry. Evo Online, a fighting game tournament already acting as a replacement for the canceled Evo 2020, was scrapped this week following the firing of president Joey Cuellar for alleged abuse of underage boys.

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Uniliga – Abstimmung zum “Tor des Monats Juni” – Uniliga

Die Uniliga wählt jeden Monat in Rocket League das “Tor des Monats”. Dafür können Clips eingesendet werden, welche dann zur Abstimmung ausgewählt werden.

Bis Sonntag, 05.07.2020 geht die Abstimmung. Am Montag den 06.07.2020 wird dann im Stream der Uniliga das “Tor des Monats Mai” gekürt.

Ihr wollt abstimmen? Dann könnt ihr hier mitmachen!

1. Smilli – Oldenburg Avengers – Unhaltbar

2. Peta – Munich eSports – Schönes Passspiel

3. GodsLeftFoot – Munich eSports – Top Corner Finish

4. Flurry – Skyline Frankfurt – Zuckerweiches Ding

5. Gnagflow06 – Berlin Phoenix – Gnagflow06 Play

6. D3sired – Engines Stuttgart – D3sired 3 Touches

7. Zym – FHDW eSports – Zym Big Play

8. M4ts – YAIX Aachen – M4ts Double Tap

Hier könnt ihr abstimmen!

Machst du schon bei der Uniliga mit? Sag es uns auf Facebook, Instagram und Twitter!

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Riot Games against toxicity: new AFK and intentional feeding detectors coming soon

Lately, we have witnessed Riot Games’ intentions to fight toxicity and bad behaviors in League of Legends. Now, product lead for competitive gameplay Cody “Codebear” Germain has updated fans on behavioral improvements and upcoming features for their most successful game.

One of the last features they have added is the possibility to mute and report during Champion Select, the first step in this fight to start dealing with a long-delayed problem, as Codebear admits.

Sharing our next areas of focus for behavioral systems improvements.

— moobeat (@moobeat) July 3, 2020

Now, the company wants to focus on the impact that these behaviors have on other players’ in-game experience.

“We’ve defined that as behaviors that have the direct intention of causing a loss or direct intention of reducing the potential for a win, which can span intentional feeding, sabotage or game-based harassment (griefing), and idling or intentionally leaving the match”.

Once they have defined every problem they want to get rid of, Codebear explains the approach they will start with. Riot Games want to test those tools that have the potential for meaningful, immediate change, they want to do it as quick as possible.

That is why he also announces Riot’s next moves: three projects to come out after Champ Select reporting and muting.

The most important point is probably the second one: Riot Games is developing a new detection technology to punish all those players who intentionally feed, or go AFK.

This tool must be accurate enough to not punish those players who may have connection problems or any other kind of issue.

We don’t know how will it be, but Codebear assures that we will have monthly updates with changes, how solutions are performing, and where they are going next. 

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