10 Best Vampire Survivors Weapons And How to Evolve Them

In Vampire Survivors, the Castlevania-inspired indie hit by developer poncle, you face an endless tide of enemies, collecting valuable items, experience and –most importantly– weapons as you try to stay alive just a little longer. Roguelikes and roguelites do enjoy piling on the challenge.

Not all weapons are created equal, though, and while none of them are useless, there are definite standouts in your arsenal that you should favor for maximum damage. Keep in mind that if you have the right item for the corresponding weapon, you can Evolve these weapons into more powerful forms by getting them to level 9, having the right item and opening a chest dropped by a boss after the 10-minute mark. You should always have a few evolved weapons in your build, so here are some of the very strongest to pick (along with the required item to Evolve them) in this fun and engaging roguelike.

10 Whip (Bloody Tear): Boasting Power And Knockback With Valuable Healing

  • Evolved by: Hollow Heart

Probably the first weapon you’ll use in Vampire Survivors, the Whip can seem underwhelming with its slow attack time, short range and limited area of effect (especially when compared to flashier options early on).

Stick with it, tthough, and you’ll find that the Whip can be a reliable workhorse with a little investment.

It deals the most damage per hit of all the weapons available early on, and while the area it hits isn’t huge, it’s still enough to take out a few enemies per swipe (knocking away anything that isn’t killed outright). In the late game, the whip’s ability to knock back enemies is invaluable. Its evolved form, Bloody Tear, is one of the few ways to heal in the game, pairing nicely with the bonus max HP of Hollow Heart.

9 Garlic (Soul Eater): Early Game Power And Fantastic Support

  • Evolved by: Pummarola

Garlic is among the most powerful weapons you can get in the first three minutes of the game, mowing down enemies with ease and essentially trivializing them early on. However, this weapon can end up as a crutch, holding you back if you rely on it too much.

While Garlic allows you to walk into enemies and disintegrate them early on, it becomes less useful later, even if you pump points into it. Garlic is best used to farm experience gems early, without threat of reprisal, before you use the experience to power up other weapons. Other than a few levels early on, Garlic should be leveled later, after you have an evolved weapon or two under your belt. The Soul Eater, while unremarkable on its own, makes a fantastic support weapon. It can increase knock back and freeze effects and leech enemies' health.

8 Axe (Death Spiral): Knockback And Heavy Damage Keeps Enemies At Bay

  • Evolved by: Candelabrador

The Axe is unwieldy, firing upwards and away in an arc. Once you have a handle on how it works, though, it does a decent amount of damage. It penetrates through enemies and scales especially well with area of effect bonuses, putting it hand-in-hand with the Candelabrador, which buffs the area of effect for most attacks.

However, the Axe truly shines when evolved into the Death Spiral, which changes the behavior of the weapon entirely. Instead of its usual pattern, it launches scythes away from you in a circular pattern, knocking away enemies and dealing plenty of damage along the way.

7 Lightning Ring (Thunder Loop): An Unpredictable Rain Of Pain

  • Evolved by: Duplicator

The Lightning Ring deals a lot of damage in a small area, often killing a few monsters per strike. The caveat is that, as with its real-world counterpart, it’s hard to predict when lightning will strike.

However, a little unpredictability is worth the damage this weapon can do, especially since the Duplicator multiplies how many bolts are sent out. It scales with area of effect as well, meaning strikes will hit more enemies. The Thunder Loop makes lightning strike twice, doubling the devastation wrought on your enemies in this great fantasy roguelike.

6 Fire Wand (Hellfire): Slow Yet Powerful Fireballs

  • Evolved by: Spinach

The Fire Wand launches a tight cone of fireballs that expand away from each other as they get further from the origin point, dealing a hefty amount of damage to anything in their path. Like a blast from one of gaming's mighty shotguns, the most damage is dealt close to the initial firing, since enemies can end up taking multiple fireballs at once. The slow firing rate is worth it since it deals tremendous damage, often killing nearby enemies outright and saving you some hit points.

Its evolved form, Hellfire, is monstrous. It launches huge, slow-moving fireballs in quick succession, cutting legions of enemies down. It also uses Spinach to evolve, which is a good item to get anyway since it beefs up your damage output.

5 Peachone/Ebony Wings (Vandalier): A Barrage Of Bullets From Birds

  • Evolved by: Ebony Wings/Peachone

These two birds are virtually identical and, unfortunately, rather lackluster initially. Their attacks, while having a high rate of fire, have a long cooldown between volleys. The damage is so-so, but trying to target enemies is too difficult to make these weapons even middling in quality.

However, having both birds will allow you to evolve them into the mighty single bird Vandalier, which fires a nearly endless barrage, almost capable of emptying the screen of monsters on their own. On top of that, evolving them frees up a weapon slot for you to use, and they can be leveled up for even more power.

4 King Bible (Unholy Vespers): A Solid Endgame Defensive Option

  • Evolved by: Spellbinder

The King Bible periodically summons books around you that deal decent damage and knock enemies back, with a relatively long cooldown between summoning. It takes a good amount of levels for the King Bible to hit its stride, but when it does, you can hold down the midgame rather easily with it.

The Unholy Vespers make it so that the books become a permanent fixture. The effectiveness of the weapon is dependent on how many points you put into the Projectile stat, as this determines the number of books you have orbiting you. The overall effect ranges from being a decent source of damage to a nonstop buzzsaw barrier.

3 Knife (Thousand Edge): More Knives Equal More Damage

  • Evolved by: Bracer

Simple yet elegant in its design, the Knife is unique in that it’s the only weapon that allows you to aim its projectiles (they launch in the direction you're facing). They do good damage, and even without a Duplicator, leveling the Knife will allow for plenty of projectiles.

Being able to control where the knives go also means that you can easily look for a weak point in the wall of enemies and cut your way to safety. The Thousand Edge is more of a good thing, removing the cooldown between volleys so that you’re constantly throwing knives.

2 Santa Water (La Borra): Combining Area Of Effect And Damage Over Time

  • Evolved by: Attractorb

The Santa Water can seem underwhelming at first, lobbing a few projectiles randomly and putting down a small damaging area for a few seconds before fading away. Putting points in it is similarly disappointing, especially since the Lightning Ring seems to do everything it does, but better.

However, when it becomes La Borra, it goes from middling to a game-changer, especially if you put points into damage and area of effect bonuses. It lays down large, long-lasting pools of pain that create a wide circle around you, weakening enemies as they close in and often killing them outright.

1 Wand (Holy Wand): Fire And Forget For Reliable Offense

  • Evolved by: Empty Tome

A rapid rate of fire and long range make the Wand an ideal starter weapon, especially if you’re new to the game. It allows you to focus more on positioning and not getting damaged as it plinks away at the nearest enemies.

While it can fall off if you don’t maintain it, the Wand is a stable and reliable choice. By the endgame, you’ll have better options, but the Wand is still worth upgrading into the Holy Wand, which makes it fire constantly instead of in quick volleys.

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