Bright Memory: Infinite – Complete Weapons, Ammo, And Skills Guide

Quick Links

  • The Assault Rifle
  • The Shotgun
  • The Handgun
  • The Sniper Rifle
  • All Lightblade Skill Upgrades
  • All Exo Unit Arm Skill Upgrades
  • Other Weapons (Non-Upgradable)

Bright Memory: Infinite is a fast-paced FPS action game that blends the realms of fantasy and futurism. Agent Shelia is on the case, and there's little she can't accomplish with her beastly arsenal of four hench weapons, an electromagnetic Exo glove, and her trusty Lightblade.

Weapons come with skills to unlock, such as special ammunition types or abilities. These can be bought using collected Reliquaries – but since you won't find enough to upgrade everything in one session, you'll have to choose wisely. Here's a look at each weapon's skill set so you can make the right choice for your gameplay style.

The Assault Rifle

  • Where to find it: During the introduction – it's Shelia's starting weapon
  • Special ammo: Tracking Bullets
  • Useful for: Spraying a group of enemies with a constant stream of bullets.
  • How many Reliquaries to upgrade it fully: Three – one for each upgrade.

The Shotgun

  • Where to find it: Chapter Three, 'Changes,' at a checkpoint
  • Special ammo: Shrapnel Bomb
  • Useful for: Close-range combat and gnarly headshots.
  • How many Reliquaries to upgrade it fully: Three – one for each upgrade.

The Handgun

  • Where to find it: Chapter Four, 'Surrounded,' at a checkpoint
  • Special ammo: Incendiary Grenades
  • Useful for: Precise shots, quick movement speed, and fiery explosions that burn through protective shields.
  • How many Reliquaries to upgrade it fully: Three – one for each upgrade.

The Sniper Rifle

  • Where to find it: Chapter Six, 'Close Call,' at a checkpoint
  • Special ammo: Sticky Bombs
  • Useful for: One-shot instakills from a long distance, even if you just hit their knee!
  • How many Reliquaries to upgrade it fully: Three – one for each upgrade.

Which Weapon Should You Upgrade First?

The handgun's Incendiary Grenades are incredibly useful, especially against larger enemies, as it staggers them considerably. It can only carry a few at a time, but with each skill upgrade, they do more and more damage to your target.

Another must is the assault rifle's Tracking Bullets. These are invaluable if you're in a spot against multiple enemies at once and aren't able to aim down your sights as efficiently. It's especially useful during the airplane shootout scene – naturally, trying to take a clean shot whilst standing on an aircraft wing is no easy task, so you'll be very thankful to have invested your Reliquaries in some heat-seeking ammo when the time comes.

All Lightblade Skill Upgrades

SkillDescriptionReliquaries Needed To Fully Upgrade
Blade SlashSlices the air with a torrent of slashes that deal damage from afar.Four; two to unlock the first upgrade and one for each subsequent one.
Aerial SlashRun towards a target and use the blade to send them flying into the air, immobilised.Six; two to unlock it and one for each subsequent upgrade
Giant Blade SlashCreates a rotating slash wave that deals sustained damage over time.Eight; four to unlock it, two for the first upgrade, and one each for the last two upgrades.
Ground SlashStrikes the ground and damages and levitates all enemies in front of it.Eight; four to unlock it, two for the first upgrade, and one each for the last two upgrades.

Which Lightblade Upgrade Should You Unlock First?

Blade Slash is a clear winner despite being an early-tier upgrade since it allows you to deal damage from a safe distance. However, it is only really useful in the first half of the game as you are pitted against heavier contenders as it progresses.

If you've made it past Chapter Four and are looking to upgrade something, definitely grab Ground Slash. It is incredibly useful in the later stages of the game as it helps alleviate some of the pressure when you get swarmed by large groups, suspending your foes helplessly in midair so you can slice 'em up from below.

All Exo Unit Arm Skill Upgrades

SkillDescriptionReliquaries Needed To Fully Upgrade
EMPAn electromagnetic pulse that deals damage and sends enemies flying.Four; two to unlock the first upgrade and one for each subsequent one.
Tractor BeamPulls un enemies from far away so you can slice and dice 'em whilst they're floating helplessly.Six; two to unlock it and one for each subsequent upgrade.
Shock PunchPunch your target with a hefty fist that sends them staggering.Ten; four to unlock it and two for each of the three upgrades.
Quake PunchPunch the ground to send a ripple in the Earth in front of you, damaging anyone in its path.Ten; four to unlock it and two for each of the three upgrades.

Which Exo Unit Arm Upgrade Should You Unlock First?

Tractor Beam is incredibly useful at all points in the game – especially for your first run-in with the Tian Yu Emperor. It will save you the hassle of wasting bullets on useless lackeys, so it's a must for anyone who is a fan of melee combat strategies, even in an FPS game.

Of course, Shock Punch is formidable at any stage in the game for its sheer brute strength and damage. It can especially come in handy when faced with a heavily-armed foe who seems resistant to your bullets, and the stagger animation is incredibly satisfying.

Other Weapons (Non-Upgradable)

  • Meat Cleaver: Shelia uses the meat cleaver when an electromagnetic fluctuation renders her guns and Exo arm useless. With it, she can execute soldiers stealthily from behind or down them with a single swipe.
  • Armoured Car with Rocket Launcher: Shelia takes the wheel briefly in a mid-game chapter, having to make her way down a winding road whilst blowing up enemy vehicles in the process.

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