Call Of Duty: Modern Warfare 2 – Best EBR-14 Build

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Call Of Duty: Modern Warfare 2 has some weapons veterans of the series may remember. If you are one of these veterans, you will remember the EBR-14. A responsive, quick, as well as deadly Marksman Rifle. Who doesn't love a Marksman Rifle that plays like a powerful Semi-Automatic Assault Rifle?

The EBR-14 has been a fan-favorite weapon for many years now, and now with Modern Warfare 2's weapon tuning, you can make it deadlier than ever. With great accuracy and firepower, that hits like a truck, the EBR-14 may become your new favorite Marksman Rifle, especially if you've never played with one before.

EBR-14 Build

To get started, this is a powerful one-shot EBR-14 build. You'll find yourself taking down enemies from mid to long-range distances with ease and leaving them wondering what in the world happened. Focusing Modifications to emphasize Range, Accuracy, Recoil Control, and Handling, all the while only taking a bit off of Damage and Mobility, will give this weapon an edge over the competition in matches.

SlotAttachment NameProsConsTunes
Barrel18' T300 Barrel
  • Recoil Control
  • Hip Recoil Control
  • Bullet Velocity
  • Aim Down Sight Speed
  • Damage Range
  • Movement Speed
  • Hip Fire Accuracy
  • +0.50 oz Weight
  • -0.40 in Length
  • Aim Down Sight Speed
  • Aiming Stability
  • Sprint to Fire Speed
  • Laser Visible when Aiming Down Sights
  • N/A
  • Precision Sight Picture
  • Aim Down Sight Speed
  • -3.00 oz Weight
  • -0.00 in Eye Position
  • Sprint to Fire Speed
  • Aim Down Sight Speed
  • Recoil Control
  • -1.00 oz Weight
  • -0.44 in Width
Ammunition7.62 HIGH VELOCITY
  • Bullet Velocity
  • Damage Range
  • -0.70 oz Weight
  • -9.00 gr Load

This weapon makes its mark at mid to long-range combat, so if you are one of those players who love to either hold down a high-up position taking down opponents from afar, or you like to run around the fringes of the map and pick off enemies from a somewhat safe distance, this may just be the gun for you.

Since it is such a powerful weapon, you can try it in those close-up fights, but players with Submachine Guns may have the upper hand with their high rate of fire and high-speed movement. With some trial and error, you will find where in the chaos of battle this works best for you.


TacticalFLASH GRENADESince you will be using this weapon mostly in mid-range combat, bring a FLASH GRENADE along to blind the enemy and ensure those kills. Another great option is the STIM tactical, to regenerate some health when you need it.
LethalMOLOTOV COCKTAILSetting the other team on fire or using fire to block an entrance or exit is always rewarding. This is where MOLOTOV COCKTAILS come in. If that isn't your style, then bring along a FRAG GRENADE or SEMTEX.
Perk PackagesDOUBLE TIME, SCAVENGER, FAST HANDS, and QUICK FIXWhether you are holding down one high point and running to another or running around the edge of the map to get kills, DOUBLE TIME will help with that. SCAVENGER will allow you to stay up on ammo from picking it up off fallen enemies, and FAST HANDS will make that pesky long Marksman Rifle reloads much quicker.

Lastly, use QUICK FIX to regenerate health after every kill. You can also swap out FAST HANDS and QUICK FIX for COLD BLOODED and GHOST, to allow yourself to be hidden from any enemy utilities, such as UAV, Thermal Sights, and Radars.

Field UpgradesDEAD SILENCE and PORTABLE RADARBeing able to move around the map without making a sound is any sniper's best friend — use DEAD SILENCE for this. The PORTABLE RADAR will come in handy when you are unsure where the enemy is, if you are worried they are sneaking up to your sniping spot, or if you are holding down an objective and want to see where they are coming from, so you can get the first drop.

You will find that this Marksman Rifle is quite versatile unlike many of the other weapons in its family. The Fire Rate is nothing compared to a Submachine, but compared to other Marksman Rifles, it will feel like a fully automatic weapon. Remember that this weapon shines in mid-range to long-range combat, so only get up close if you really need to.

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