Genshin Impact Players Are Throwing Away Their Gliders And Ice Skating In Mid-Air

Still haven’t given the tremendously popular Genshin Impact a try? Well, here’s another reason to: it now features anti-gravity, airborne ice skating. It isn’t supposed to, granted, but this is 2020 and absolutely anything is possible.

It hasn’t gone unnoticed that Genshin Impact bears more than a passing resemblance to The Legend of Zelda: Breath of the Wild. From the aesthetic to the combat to the super cool glider – it’s an homage to the Switch smash hit in more ways than one. Heck, why not have the Yiga Clan pop up too (which they will in Hyrule Warriors: Age of Calamity, incidentally)?

On the subject of the glider, Genshin Impact does indeed offer a convenient way to fly around. Who needs fast-travel when you float majestically from place to place, like a candy wrapper caught in an updraft? Not Homer Simpson and not the cast of Genshin Impact, it would seem.

If there’s one thing gamers just love to do, it’s head off the beaten path; do things the developers never expected, by means they never intended. Take the Pikmin 3 Deluxe demo, for instance. It was supposed to offer a snapshot of just the very first portion of the game, but an enterprising player soon discovered they could glitch their way out of bounds and reach an area of the game that wasn’t supposed to be accessible in the demo.

Meanwhile, over in Genshin Impact, Venti thinks that gliding is faster than running. This may be true in some cases, but manipulating the odd mechanics of ice magic can be even faster. By switching between characters with the ability to ‘freeze’ small areas of the overworld, it’s possible to quickly bridge huge gaps and traverse areas you really shouldn’t be able to. Take a look at this juicy clip of the technique in action, fresh from Reddit’s yoinkedie.

It’s more than a little cumbersome, but it certainly works. Elsa, eat your heart out.

NEXT: Genshin Impact Gem Prices Shoot Up In Several Countries, Fans Divided On Who To Blame

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Chris is a freelance video game journalist and entertainment writer from a small town in England. While he’s an ardent fan of video games, regardless of platform, he specializes in retro games. His heart will always belong to the Sega Genesis. When he isn’t gaming, Chris will usually be found catching up on the latest and greatest movies, whether at the theater or at home. He has sat through the Harry Potter movies more times than you have, and he doesn’t care if you disagree.

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