Magic The Gathering: Streets of New Capenna – The Best Cards for Standard

From Legacy to Commander, there are new cards for every player with each Magic The Gathering set release, no matter what format they play. However, Standard players are the ones that get the most to play with in their arsenal. Every deck sees some kind of fluctuation with a set rotation. Some decks are improved drastically and sometimes a brand new archetype is created.

Streets of New Capenna is an upcoming expansion for Magic The Gathering. Similar to Shards of Alara and Khans of Tarkir, New Capenna is governed by organizations that embody three colors from the Magic The Gathering color wheel. This art deco plane ruled by five crime families offers a bevy of spells and creatures that promises to shake-up Standard in a fun way.

10 Tricycle Lands Completed

The first round of the tricycle lands came about with the release of Ikoria: Lair of Behemoths. A cycle of five different “triomes”, these lands come into play tapped. Where Ikoria gave us wedge-colored lands, Streets of New Capenna is giving us the shard colors.

Rather than triomes to finish this cycle, each land is based on one of the homes of New Capenna’s crime families. They saw plenty of play in Standard back when Ikoria was legal in Standard, so there's no reason they won't see just as much play upon release.

9 Fleetfoot Dancer Taking the Stage with Grace and Lifelink

Efficiency is important in deck construction. Unlike non-rotating formats like Modern and Legacy where the card availability is diverse, you have to work with what you get in Standard. As far as efficiency goes, Fleetfoot Dancer is up there. In days past, having an attack and defense of four for the same mana value was an automatic inclusion in most decks. Strap on lifelink, trample, and haste and you’re in great shape.

Considering that treasures are returning, Fleetfoot Dancer is going to land on the battlefield before turn four a lot of the time. He will see a lot of play in Standard and be a common nuisance for most decks. Only thing that can make this card better is some sort of evasion to get through defenders.

8 Elspeth Resplendent Protects Herself

The first thing to look for when evaluating a planeswalker's playability is if it protects itself. No, not every good planeswalker is going to do so, but it helps because we want to keep our planeswalkers on the field as long as possible. Elspeth Resplendent does just that along with some card advantages to boot.

For a mana value of five, Elspeth will fit nicely into a midrange deck. If white weenie becomes a playable archetype in Standard, she will make the cut as the top-end of the deck.

7 Riveteers Charm Doing Jund Things

This is Soul Shatter with an additional two modes. Same mana value, more mana-intensive, but more than viable for Standard. You can gain some card advantage or exile a graveyard with the charm. This is the third charm in Jund colors capable of exiling a graveyard.

Between this and Riveteers Ascendancy, Jund will more than likely be a viable deck in Standard and the charm will be an automatic inclusion. How many copies to include will vary from player to player, but it will be no less than two in the main deck with any additional copies in the sideboard.

6 Obscura Interceptor, the New Shaper Savant

Obscura Interceptor will have to go in a very specific deck, but it will see definite play in an Esper control or tempo build. Being able to return a spell as it is being cast back to an opponent’s hand is a big play. Being able to do that and put a body onto the battlefield is an even better play.

Along with the new Connive mechanic allowing you to loot and beef up the creature, it's just as good as Venser, Shaper Savant even though it doesn't hit as much as he did. It will be surprising if this doesn’t see any play in Standard.

5 Endless Detour Picking Up Where Divide by Zero Left Off

Divide by Zero was a tempo card from Strixhaven that eventually got banned due to its power level. Endless Detour is a little more impactful by sending spells back to their owner’s deck and being able to target a card in a graveyard. While it won't go down in history as one of the best counterspells, this opens up many possibilities and makes it more than just a counterspell.

As long as Bant is a viable archetype in Standard, Endless Detour will see play. One can hope that it’s not banned like its predecessor. It’s likely safe because of the mana requirements in its mana cost, though.

4 Riveteers Ascendancy Is The People's Sac Outlet

Riveteers Ascendancy is another card in Jund colors that will see play in Standard. It not only has synergy with the Riveteers key mechanic “Blitz”, it more importantly lends itself to a reanimator-type deck. There’s a lot of potential with this enchantment coupled with the Blitz mechanic. Cast a creature for its Blitz cost, sac it, and return another creature to the field. Rinse and repeat.

Jund will likely have a few different decks to its name and Ascendancy will be among them. Not only will Blitz creatures be vital to this type of deck, but so will creatures with abilities that trigger when they enter the battlefield.

3 Void Rend, Vindicate at Instant Speed

Void Rend will easily see play in multiple formats, including Standard. It will be perfect for an Esper midrange or control shell. Being uncounterable is always reassuring because it won’t waste away in your hand until you’re certain your opponent doesn’t have a counterspell.

It has multiple purposes since it can destroy any permanent on the field except for lands. Is that a planeswalker you don’t like? Gone. Is that creature annoying you? Get rid of it. Artifacts and enchantments giving your opponent an upper hand? Destroy them. At instant speed, no less.

2 Ziatora's Envoy Puttin' on the Blitz

Blitz is a mechanic that embodies the Riveteers family philosophy: “Get in and out before anyone realizes you were there.” Ziatora’s Envoy does just that and he does it with a punch. With a five attack, he allows you to cast a fairly costly card for free. With the Blitz cost, he lets you essentially play two spells in the same turn.

If you don’t play the card you can simply put it in your hand or if it’s a land, you put it onto the field. Wait, there’s more. If you paid the Blitz cost, when Ziatora’s Envoy dies, you get to draw an additional card. There’s a lot of potential for this four-drop creature.

1 Ob Nixilis, the Adversary Coming in Hot

Ob Nixilis has had quite a run through Magic's history. From human to demon, he now finds himself on one of his most versatile cards. This is a three-mana value planeswalker that's going to land on the field with a duplicate of itself more times than not. That's two planeswalkers for the price of one.

This doesn't feel like a card printed for Standard. On turn three, your opponent won't be able to deal with discarding two cards. With a simple tick down, Ob Nixilis, the Adversary protects itself, allowing it to stay on the field longer than most will be comfortable with.

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