Magic: The Gathering Unfinity Previews – Day One Roundup

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Magic: The Gathering's latest preview season has begun, and this time we're off to Myra the Magnificent's Intergalactic Astrotorium of Fun, the biggest, wildest outer space carnival in the Un-iverse.

This is Unfinity, a parody set that pokes fun at Magic's history and ideosyncracies, while also acting a testbed for potential future mechanics. While the first day of previews is usually one of the busiest, today we saw everything from a lion-taming lion and a Devil you have to flip over the battlefield, to a planeswalking dog and a greaser crow. Here's everything day one of Unfinity's previews had to offer.

Eternal Cards

Unfinity is the first time in Magic's history that an Un-set has included fully legal black-border cards that can be played in Vintage, Legacy, Commander, and Pauper. While this caused some controversy when it was announced, day one's previews show that the risk of any Unfinity cards upending entire formats is slim.

There are a few standout exceptions, though. Space Beleren could give birth to an entire new take on rules-setting stax decks, thanks to its ability to split the battlefield into multiple parts that can all only act in specific ways. Exchange Of Words is also an incredible three-drop enchantment that lets you either steal the good bits of your opponent's creatures, or give them the bad bits of your own.

Along with Space Beleren, we also had the second new Planeswalker for Unfinity, Comet, Stellar Pup. Comet plays into the set's second theme, rolling dice. Along with the new Attraction artifact type that lets you roll a dice at the start of each of your turns, there are a lot of ways to roll dice (such as Comet) or get value off of rolling them (such as "Lifetime" Pass Holder), and we'll almost certainly see more payoffs for it as the season continues.

ImageNameText
Robo-PiñataTwo generic, one white artifact creature – Clown Robot – 2/1:


When Robo-Piñata dies, choose one —


  • You get two tickets.
  • You may put a sticker on a nonland permanent you own.
Wizards of the Two generic, two blue creature – Human Wizard Performer – 3/1:


When this creature enters the battlefield, you may put a name sticker on it, then look at the top X cards of your library, where X is the number of unique vowels on that sticker. Put one of those cards into your hand and the rest on the bottom of your library in any order. (The vowels are A, E, I, O, U, and Y.)


Exchange Of WordsOne generic, two blue enchantment:


When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures.

“Lifetime” Pass HolderOne black creature – Zombie Guest – 2/1:


“Lifetime” Pass Holder enters the battlefield tapped.


When “Lifetime” Pass Holder dies, open an Attraction.


Whenever you roll to visit your Attractions, if you roll a six, you may return “Lifetime” Pass Holder from your graveyard to the battlefield.

Attempted MurderX generic, two blue sorcery:


Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token with flying named Storm Crow.

Centaur Of AttentionThree generic, two green creature – Centaur Performer – 3/3:


When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.


At the beginning of combat on your turn, you may reroll any number of Centaur of Attention’s stored results.


Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it for the same value.

Space BelerenTwo generic, one white, one blue legendary planeswalker – Jace – Three starting loyalty:


Space sculptor (Space Beleren divides the battlefield into alpha, beta, and gamma sectors. If a creature isn’t assigned to a sector, its controller assigns it to one. Opponents assign first.)


+1 loyalty: Creatures in each sector can be blocked this turn only by creatures in the same sector.


−1 loyalty: Put a +1/+1 counter on each creature in the sector of your choice.


−5 loyalty: Destroy all creatures in the sector of your choice.


Comet, Stellar PupTwo generic, one red, one white legendary planeswalker – Comet – Five starting loyalty:


0 loyalty: six-sided die. One or two — +2 loyalty, then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. Three — -1 loyalty, then return a card with mana value 2 or less from your graveyard to your hand. Four or five — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then -2 loyalty. Six — +1 loyalty, and you may activate Comet, Stellar Pup’s loyalty ability two more times this turn.

Myra the MagnificentTwo generic, one blue, one red legendary creature – Human Performer – 2/4:


Whenever you cast an instant or sorcery spell from your hand, open an Attraction.


X generic, tap Myra: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn’t have a midway counter on it. Put a midway counter on it. Whenever you visit that attraction, copy the exiled card. You may cast the copy without paying its mana cost.

Hall Of MirrorsArtifact – Attraction:


Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn’t legendary if the chosen creature is legendary.

Haunted HouseArtifact – Attraction:


Visit — Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of your next end step.

Concession StandArtifact – Attraction:


Visit — Create a Food token. (It’s an artifact with “Two generic, tap, Sacrifice this artifact: You gain 3 life.”)

Fortune TellerArtifact – Attraction:


Visit — Scry 1.

Foam Weapons KioskArtifact – Attraction:


Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.

Acorn Cards

Replacing the famous silver borders of previous Unsets are new, acorn-shaped stamps found at the bottom of the cards. If a card has an acorn stamp, it's not legal in any sanctioned format, and can only be played in specific Un-set games, such as an Unfinity draft or a Commander table that has approved the use of the cards.

There are some absolutely hilarious cards on day one, such as Hat Trick giving a creature triple strike if both you and it are wearing a hat, and Devil K. Nevil, which requires you to line up creatures and flip K. Nevil over them to get +1/+1 counter. Considering cards that care about art or have manual dexterity challenges tied to them are Un-set staples, it's almost impossible that these are the only cards like it.

It's not all gimmicks and frivolity though, there are some shockingly powerful cards nestled in there. Vorthos, Steward Of Myth could easily empower all kinds of character-centric decks. There's also Nearby Planet, which had it been allowed in eternal formats would've instantly maxed out Domain land counts by having every land type at the same time.

The rules for Vorthos, Steward of Myth are slightly odd, in that you can't use names found within other names (like Omnath to reduce the cost of Helena Domnathii), but you can use names that are also factions, such as Rakdos or Kolaghan to reduce the cost of spells that aren't directly tied to the character. For instance, Rakdos Charm refers to the Ravnican guild rather than its demonc guildmaster, but Vorthos will still reduce the cost.

Perhaps the scariest card seen so far is the new artifact enchantment The Greatest Show In The Multiverse, which lets you play three cards from your collection for free, provided they each have the same artist. This not only allows you to bring cards from outside the game into your graveyard for future recursion nonsense, it also potentially sets up win conditions like Approach of the Second Sun with ease.

ImageNameText
Hat TrickOne generic, one white instant:


Target blocking or blocked creature you control get +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.

Bar EntryThree generic, one white instant:


Choose one –


  • Destroy target creature with power four or greater.
  • Destroy target creature with any part of its head higher than the bar.
Surprise PartyTwo generic, one white enchantment:


When Surprise Party enters the battlefield, yell “Surprise!” and put onto the battlefield any number of printed Clown Robot tokens that aren’t touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren’t spotted by an opponent before you cast Surprise Party.


Robots you control get +1/+0 and have vigilance.

How Is This A Par Three?!Two generic, two blue enchantment:


Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in the spell’s name.

Rock StarFour generic, one red creature – Elemental Performer – 4/5:


Reach


When Rock Star enters the battlefield, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.

Devil K. NevilTwo generic, one red legendary creature – Devil Performer – 2/1:


Haste


When Devil K. Nevil enters the battlefield, jump it over any number of creatures. If it clears those creatures, put that many +1/+1 counters on it. (You can see a jumping demonstration at DevilKNevil.com.)

Vorthos, Steward of MythOne generic, one red legendary creature – Human Gamer – 1/3:


As Vorthos, Steward of Myth enters the battlefield, choose a named Magic character.


Each spell you cast with the chosen character in its name, flavor text, or art costs one white, one blue, one black, one red, and one green less to cast. This effect reduces only the amount of colored mana you pay.

Ignacio of Myra’s MarvelsTwo generic, two red legendary creature – Lizard Performer – 4/3:


As Ignacio of Myra’s Marvels enters the battlefield, choose armor, blood, book, bottle, fang, fire, scroll, spear, sword, or water.


Whenever you cast a spell with the chosen object in its art, create two Treasure tokens.


Partner (You can have two commanders if both have partner.)

Omniclown ColossusEight generic, two red artifact creature – Clown Robot – 7/7:


Affinity for Clowns. (This spell costs one generic less to cast for each Clown you control.)


Pie-roclasm


Three generic, two red sorcery – Adventure:


Pie-roclasm deals pi damage to each non-Clown creature (How to calculate pi isn’t important. It’s a smidgen more than three.)

Goblin BlastronautsThree generic, two red creature – Goblin Employee – 5/4:


When Goblin Blastronauts enters the battlefield, open an Attraction.


Whenever you roll a six, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.

JuggletronTwo generic, one red artifact creature – Clown Robot – 0/4:


Trample


Whenever Juggletron attacks, you may put an art sticker on it.


Juggletron gets +3/+0 for each item in its art that’s not touching Juggletron, another item, or the card frame.

Jermane, Pride of the CircusTwo green legendary creature – Cat Performer – 2/3:


Green, Tap: Put two +1/+1 counters on target creature with four or more legs.


One generic, two green, tap: Until end of turn, all creatures able to block target creature with four or more legs do so.

Meet and Greet “Sisay”One red, one green legendary creature – Elf Performer – 1/1:


Whenever you cast a spell, choose one —


  • Flavor — Meet and Greet “Sisay” gets +1/+1 until end of turn for each line of flavor text that spell has.
  • History — Create a Treasure token if that spell doesn’t share an expansion symbol with a permanent you control or a card in your graveyard.
Greatest Show In The MultiverseSeven generic artifact enchantment – Saga:


(As this Saga enters and after your draw step, add a lore counter. Sacrifice after Three.)


As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.


One, Two, Three — Choose one of the exiled cards at random. You may cast it without paying its mana cost.

Dart ThrowArtifact – Attraction:


Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!


Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.

CentrifugeArtifact – Attraction:


Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.

The SuperlatoriumArtifact – Attraction:


Visit — An opponent chooses “the cutest,” “the loudest,” or “the strongest.” You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!


Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.

The Big TopLand:


Tap: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)

Nearby PlanetLand:


Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza’s ones.)


Nearby Planet enters the battlefield tapped.


When Nearby Planet enters the battlefield, sacrifice it unless you pay one generic.

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