Phantom: Covert Ops Surpasses $1m Revenue in the First Month

One of the big virtual reality (VR) releases of the summer was nDreams’ Phantom: Covert Ops, exclusive to Oculus Quest and Rift. That happened a month ago and now the studio has announced that the title has achieved over $1m in gross revenue in that short time.

Patrick O’Luanaigh, CEO of nDreams made that announcement, saying: “We did it! Phantom: Covert Ops has smashed $1m in gross revenue within the first few weeks from launch. I think it’s a sign of how far VR has come in the last few years, and shows that it is now a very viable, commercial and exciting space to be in.”

He didn’t go into details regarding how that figure split down between the two headsets but as Facebook has been keen on announcing software sales figures for Oculus Quest, its likely the standalone headset played a major part.

O’Luanaigh did go onto mention: “We’ve been particularly delighted with the Quest version of the game. The headset is phenomenal, but I’ve been blown away with how hard the team have pushed it technically and what we managed to achieve.”

Phantom: Covert Ops is a stealth shooter which takes place entirely on water, with players infiltrating a secret base using a kayak. This means players have to paddle their way past guards or kill them depending on the approach they wish to take, armed with an assortment of weapons.

Giving Phantom: Covert Ops a four-star review, VRFocus found that: “Phantom: Covert Ops offers a decent slice of immersive VR gaming that will be well suited to most gamers.” Going onto say the videogame: “is entertaining and there’s enough to keep you invested for a good few hours. Hopefully, nDreams will build upon this concept rather than letting it sink into the depths.”

By the sounds of it, nDreams will be doing just that. “We also intend to continue to support Phantom which, as you can probably tell, is an IP that we’re really proud of, and as a company we’re hiring rapidly, whilst also continuing to look for new opportunities and partnerships,” states the CEO. Plus the studio has some big announcements planned for later in the year regarding new projects.

As further updates are released, VRFocus will let you know.

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