Ratchet & Clank: Rift Apart was a showpiece game for the PlayStation 5 debut, with a dimension-hopping mechanic that accents how the SSD can be used to impact the game experience. We got a new look at the title during Gamescom Opening Night Live.
The gameplay demo showcased during ONL was an extended version of the one featured during the PS5 reveal event. Early in the demo, Ratchet inadvertently shoots Nefarious’s Dimensionator, causing dimensional rifts to appear everywhere. Ratchet can use his new Rift Tether to grapple glowing yellow rifts and pull himself into them, reaching new platforms.
Following the demo, Gamescom ONL host Geoff Keighley spoke with Insomniac’s Mike Daly and Marcus Smith, who shed a bit more light on the upcoming game. According to Insomniac, the PS5’s horsepower allows the team to fill the game world with density and life. Players also won’t experience any load screens at all during the game.
Ratchet & Clank: Rift Apart will introduce a female lombax first spotted in the debut trailer, and she’ll be playable. The game has also been used as an example of how developers are using the unique qualities of the PS5 DualSense controller. One weapon, the Enforcer, will deliver a bigger blast if you push past the resistance from the adaptive triggers.
Ratchet & Clank does not have a release date. Sony hasn’t revealed a release date or price for the PS5, but that should be coming sometime soon. The company recently opened pre-registration for the next-gen system.
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