Rez Creator Tetsuya Mizuguchi Is Making "A Totally New Adventure"

Tetsuya Mizuguchi is one of the most interesting and enigmatic creators in gaming. His work tends to focus on delivering abstract concepts and imagery to players through accessible, easy-to-grasp mechanics. And after his Tetris Effect proved to be a massive hit across several platforms, Mizuguchi won’t be resting on his laurels.

The prolific developer has big plans for a completely new game, although stops short at giving us any concrete details. He shared a cryptic tease on Twitter, and that’s likely as much as we’ll be getting out of him for now.

Yup. Today is Rez’s anniversary😎 Was released on Nov 22, 2001.

Thanks to everyone who played Rez, Child of Eden and Rez Infinite. I and @enhance_exp is moving forward to the new project – totally new adventure with synesthesia.

Thanks for the cool GIF @turfmasta 👍🏻 https://t.co/Jby5GUcOK0

— Tetsuya Mizuguchi (@Mizuguchitter) November 22, 2020

So, what do we know? Honestly, not much. We know it’ll be a “completely new adventure,” meaning that it probably won’t be a direct sequel to anything he’s done. We also know it will feature “synesthesia,” which is unsurprising, as that’s been a focal point of Mizuguchi’s games from the very beginning. An uncommon neural phenomenon, synesthesia can include the effect of “hearing” colors or “feeling” sounds, is baked into the aesthetic and mechanical decisions in all of his titles.

Whatever shape this new project takes, odds are it’ll be another creative and accessible slam dunk from the director.

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