Overwatch has been patched for July 23, 2020, and some changes have been introduced across the game, including in Experimental Mode. A few tweaks have been made to several characters across the game, some bug fixes have been made, and Moira is seeing some big changes in Experimental.
First up, newest character Echo is getting two changes, as the developers try to give the android the right level of sound so that players can hear her coming but aren’t given too much notice that she’s around the corner. Here are the notes for audio adjustments to Echo:
- Audio volume and distance have been reduced for an enemy Echo’s passive hover sound
- Audio directionality improvements have been made for an enemy Echo’s hover and tri-shot weapon fire sounds
Experimental Mode is currently using a 2-2-2 Role Queue ruleset, and it has introduced balance changes to Genji and Moira. The Genji update tones down his most recent buff, while Moira is getting a more significant update to rebalance her. Here’s the complete list.
- (General) Damage decreased from 30 to 28
- (Secondary Fire) Recovery increased from 0.65 to 0.75
- Attach angle reduced by 37%
Biotic Orb (Damage Orb Only)
- Damage radius reduced from 4 meters to 3 meters
- Projectile slow amount after a target is found increased from -72.5% to -80%
- Damage-per-second now scales based on how close the target(s) are to the Biotic Orb
- Between 0 – 1 meter: It will deal 150 damage per second
- Between 1 meter – 3 meters : Scales linearly down from 150 to 25 damage per second
- Note: The normal damage orb on live is always 50 damage per second
- The total potential damage the Biotic Orb can deal is unchanged: 200 damage total
- Now phases out all allies within 6 meters (and self) for 1 second after exiting Fade
- Phasing makes a hero immune to all damage and effects. It will work exactly like Reaper’s Wraith Form or Moira’s own Fade effect in this regard
Finally, here’s a short list of bug fixes introduced in the update, including changes to Brigitte and Wrecking Ball to counter issues players have been facing.
Overwatch July 23 2020 Update Bug Fixes
- Fixed a bug that displayed player presence as being in the Arcade while playing a Competitive Open Queue match
- Fixed a bug with the end of match and end of season UI displaying incorrect values for your career high SR
- Fixed a bug in custom games that caused forward spawn rooms to be active for players on Deathmatch maps such as Temple of Anubis, Hanamura and Volskaya
- Fixed a bug that could cause continuous armor decay for heroes with inherent armor when receiving multiple Repair Pack charges
- Fixed a bug where Wrecking Ball could hit an enemy much faster than intended with Roll Damage
Overwatch recently patched out McCree’s noose spray and replaced it with a horseshoe and the text “Bad Luck”. Updates for the game are rolling in at a slower rate now that Overwatch 2 is in the works, but the good news is that once the sequel launches the original game will receive every new character and map introduced for the next game.
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