Mediatonic’s whimsical battle royale game Fall Guys is one of 2020’s breakout success stories in games. It’s sold millions of copies and has inspired some of the biggest brands on Earth to get involved in the discussion. The game’s success has “absolutely obliterated” the developer’s expectations, lead designer Joe Walsh told Kotaku Australia.
“Our highest estimates have been absolutely obliterated by the actual response … you can’t plan those things. You can’t predict it. Sometimes, it’s just right place, right time,” he said.
Walsh said the concept for Fall Guys “always felt like a good idea,” but the studio did not imagine just how much of a success the title would become. “As soon as you start thinking about your game being a success you feel like you’re going to jinx it,” Walsh said.
Looking ahead, Walsh said Mediatonic will focus on developing more content for Fall Guys to keep people interested and engaged.
“Game shows are built on variety and they’re built on novelty so for Fall Guys to achieve its goal of being the ‘greatest game show ever made’ we need to create that sort of variety and that sort of novelty,” Walsh explained.
The developer is currently playtesting new ideas, as well as “new interesting ways to play” including cross-play and a “squad” mode. The studio is also tinkering with “special playlists with weird combinations of rounds.”
Mediatonic wants to get Fall Guys to a place where, every time you play, there is something new that you haven’t seen before. “It’s a lofty goal and it’s going to take a while to get there but I think that’s the biggest focus for the team right now,” Walsh said.
Go to Kotaku Australia to read the full review.
Fall Guys Season 2 will be revealed during Gamescom later this month, so it won’t be much longer until we find out what’s next.
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