Escape From Tarkov Patch Adds New Quests And Reserve Map Expansion

Escape From Tarkov’s new June 29 update, officially called patch by developer Battlestate Games, is live. The update adds two quests that involve a new expansion to the Reserve map, along with a handful of bug fixes and technical improvements.

The new quests are available through Prapor after level 10, titled The Bunker – Part 1 and The Bunker – Part 2. Both are set in the underground bunker below Reserve, which has been expanded with previously sealed doors now open, providing new entrances to the bunker and linking up several existing routes and locations. Scav Raiders now spawn in the bunker and a new extraction point called D-2 has been added, which requires players to restore power in another part of the bunker before it can be accessed.

Below you’ll find the requirements for both bunker quests and the rewards, plus full patch notes for the update, detailing some of the aforementioned bug fixes.

Prapor Quest – The Bunker – Part 1


  • Find underground bunker
  • Locate control room in the underground bunker
  • Survive and extract


  • +0.08 rep (Prapor)
  • AK-74N 5.45×39 assault rifle
  • 5.45×39 mm BT (120)
  • 20,000 Roubles
  • +6,000 EXP

Prapor Quest – The Bunker – Part 2


  • Locate the hermetic door leading to hospital (white bishop)
  • Locate one of two hermetic doors leading to academy building (black bishop)
  • Locate one of two hermetic doors leading to barracks №1 (black pawn)
  • Locate one of two hermetic doors leading to barracks №2 (white pawn)
  • Locate the hermetic door leading to the building of the air control center (white king)
  • Survive and leave the area


  • +0.08 rep (Prapor)
  • Kalashnikov AKS-74UB 5.45×39
  • 5.45×39 mm BS (120)
  • 25,000 Roubles
  • +6,600 EXP

Escape From Tarkov Update ( Patch Notes

Note: Battlestate Games refers to the June 29 update as patch on social media, but the official changelog lists it as patch


  • Added 2 new quests for Prapor (available after lvl 10, right after “BP depot” quest)

Fixed various bugs, some of them:

  • Double damage by a gunshot wound in the thorax
  • The outdoor sound was played indoors after reconnect
  • Killa didn’t shoot back for different reasons
  • Weapon icon won’t get blocked in the window “Add offer”, after adding a weapon mod without “found in raid” status.


  • Various improvements, optimizations and freeze fixes
  • Technical fixes

Escape From Tarkov News And Guides

  • Escape From Tarkov's Reserve Map Just Got Bigger
  • Escape From Tarkov Patch 12.6 Wipes Character Data
  • Escape From Tarkov Pre-Order Guide: Version Differences & How To Get Early Access
  • Escape From Tarkov: Controls And Hotkeys Guide

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Battlefield 5 7.1 Patch Is Out, Adds New Cosmetics Along With Bug Fixes

[Update: The new patch should now be available on all platforms as of June 25.]

Original story follows:

A new update for Battlefield 5 is coming, focused mostly on addressing issues introduced by the big 7.0 update. That one marked the final content update for the game, as DICE is moving onto other projects that will most likely be on PS5 and Xbox Series X instead of current-generation systems. However, DICE will be continuing to support it with maintenance like this, as well as rotating previous in-game events. This means you won’t be stuck playing the exact same content if you have stuck with the game.

According to the patch notes, this will also deliver a “handful of new cosmetics that missed our last update sprint.” There is no planned downtime for this update, so you’ll be able to launch right back into a game as soon as you download it. The patch will be 3.65 GB on PC, 1.26 GB on PS4, and 2.13 GB on Xbox One.

Among the fixes, this patch will address a bug that let the K31/43 fire an extra bullet, fixed the magazine size for the Welrod, and addressed a few odd map exploits and bugs in Provence and Outpost, among others.

EA and DICE had previously announced that the June 7.0 update would be its last, with any future updates to focus on fixes and community tools. When it came time to actually release the update, though, DICE opted not to release any promotional material like trailers so as to be respectful of ongoing racial justice protests. The update added new maps, weapons, and gadgets.

Battlefield 5 Update 7.1 Patch Notes



  • K31/43 is no longer able to fire an extra bullet while switching firing modes
  • K31/43 no longer has accuracy issues
  • Welrod now properly has 6+1 magazine size and operates as open bolt
  • Fixed some instances where K31/43 sniper scopes had the German post crosshair instead of the correct Swiss crosshair.


  • Fixed an issue what would cause the soldiers models to not show in the frontend
  • Fixed the cosmetics that went missing with the previous update
  • Fixed the Welrod Master Dogtag which had the incorrect icon


  • Provence – Players will no longer get stuck on top of the ammo box
  • Provence – The water on the map is no longer bulletproof
  • Twisted Steel – Frontlines – Removed the vehicles for the US team within the squad reinforcement menu
  • Outpost – Fixed an exploit that could give a team an unfair scoring advantage


  • General stability improvements

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Valorant Patch 1.02 Rolls Out Major Features

Valorant has finally launched the much-anticipated patch 1.02, which adds back in the ranked system and Competitive mode that early access players got to test during the beta, after a slight delay involving a bug. The addition of ranked comes alongside numerous balance and quality of life changes, plus a few new features.

Competitive Mode will let you test your skills in a more competitively focused environment, where players are ranked after a series of placement matches and grouped with players in similar skill groups. Riot says that the skill disparity during placement matches has been tuned to better fit with players in your party. Patch 1.02 has also renamed the top rank to “Radiant” following player feedback. You can learn more about how this all works in our Valorant ranked play guide.

Another big addition in patch 1.02 is the ability to surrender matches, which will come in handy for ranked matches where teams are very clearly mismatched. Valorant games can take a long time to complete, with 14 rounds required to win. Teams can now start a surrender vote after eight rounds, and only vote once per round. If it succeeds, winning teams are rewarded based on how many rounds they require to win, while the losing team is penalized in the same manner.

Other changes include various balancing tweaks to several characters, as well as changes to movement speed penalties when being hit with enemy fire. You can read through the full patch notes below or on Riot’s blog, and check out our Valorant review if you’re still deciding on whether to invest time into it or not.

Valorant Patch 1.02 Notes

Agent Updates


  • Toxic Screen now burns through walls, placing emitters at all valid locations (e.g., the ground) over its length
  • Snake Bite, taking damage will make a player fragile for a short time
  • Fragile is a debuff that increases damage taken

Note: the total damage is unchanged (the damage is lowered, but fragile increases it – it all evens out)

  • Poison Orb activation cooldown increased :: .5s >>> 6s


  • Blade Storm now refreshes when used to kill Phoenix during Run It Back.


  • Soul Orbs are now spawned when Reyna kills Phoenix during Run It Back.


  • Fixed an issue where Spycam blocked Spike defusal
  • Fixed an issue where players could place a Cyber Cage on a Trapwire
  • Added prevention for Spycam going through teleporter doors on Bind when placed on the frame from the outside


  • Adjusted tuning around screen effects when exiting and entering smokes
    • Decreased blind “falloff” value
    • Decreased nearsighted intensity

    Weapon Updates

    Bucky (right-click)

    • Crouch-walking accuracy: 3.45 >>> 4.1
    • Walk accuracy 6.4 >>> 4.4
    • Run Accuracy 3.5 >>> 6.4

    Competitive Mode Update

    • Competitive Mode will be made available during this patch, changes since closed beta:
      • Updated rank iconography.
      • New name for top rank: Radiant
      • Expanded skill disparity range for playing with friends in rank placements

      Map Updates

      Adjusted numerous locations to allow clearing angles to be a bit more straightforward in the following places:


      • Garage Doors
      • Entrance to C Long on Attacker Side
      • Cover in A Lobby restructured to open up the space which allows for additional sight lines and traversal options
      • C Link
      • A Link
      • The Entrance to A Sewer and the bottom of A Sewer


      • Defender spawn entrance
      • Attacker side of A Main (Including a self-boost to gain an additional angle to peek A Main as an attacker)
      • Garden entrance


      • A Bath entrance
      • B Teleporter Exit and B Window entrance


      • Defender Spawn

      HUD and UI

      • All main sections views now have a “back” button in the upper left to return to the Home view (pressing Escape is also supported)
      • All details views (gun details, players cards, match details, etc.) have been converted to use the same back button in the upper left instead of a close button in the upper right
      • Small popup dialogs still use the close button in the upper right where appropriate
      • Slide-out options menu removed from the logo button in upper left
      • New options button added to upper right, which opens the menu with Settings, Support, About, Leave Match, and Exit to Desktop buttons
      • Circle progress elements for Battlepass and active contract removed from navigation; missions element remains throughout the experience
      • Navigation reordered to accommodate the changes
      • Exit to desktop flow converted to a single button with a popup that allows a player to exit or sign out and exit.
      • Note that the Leave Match button is now displayed all the time, but will be locked in cases where leaving a match is not allowed. Previously the button was missing completely when leaving was not allowed, which looked like a bug rather than a restriction.
      • Added a setting that allows players to always display the inventory in the lower right of the HUD
      • Added a new HUD element that tells you when you haven’t been spawned in due to being AFK


      • Added Battlepass text button in the nav to make it easier to find
      • Added small progress bar below text that shows progress for current level of the pass
      • Hovering Battlepass in the nav shows a “peek” flyout of upcoming pass rewards
      • Clicking either goes to a new Battlepass section

      Contract and Agents Section

      • Moved Agents section out from under Collection to make it easier to find and to provide a home for contract progress in the nav
      • Added small progress bar below text that shows progress for current level of the active contract
      • Hovering Agents in the nav shows a “peek” of upcoming contract rewards
      • Clicking Agents goes to the Agents section, and clicking the contract flyout navigates to Agents and opens the associated contract details
      • Removed secondary navigation from Collection view since Agents no longer lives there and the navigation is no longer needed

      Quality of Life

      • An Early Surrender option has been added. You can now opt to surrender out of a match ahead of the match’s completion if you do not want to continue playing. We will also be adding some light polish and functionality in future patches post 1.02.
        • You can call an early surrender vote by typing: “/ff” “forfeit” “concede” or “surrender”
        • An early surrender vote requires all present players on the surrendering team to vote ‘yes’ to pass
        • You can vote via “/yes” or “/no” along with the settings F5 and F6 (defaults)
        • Each team can only call a vote once per half
        • Early surrender votes cannot be called before reaching round 8.
          • Once a vote is called the vote option will be queued to vote on for the next round, or if you call the vote early enough in the buy phase you can vote immediately.
        • The winning team gets round win credit for every round necessary to bring them up to the victory condition (13 rounds). The surrendering team will get loss credit for every round necessary to bring them up to 13 rounds
          • Added a setting that to allow players to permanently mute text from enemy players

          Update to Tagging (slowdown effect when hit by enemy fire)

          • Effect of tagging on movement speed reduced:
            • Tagging Movement Speed Reduction (Standard) 80% >> 70%
            • Tagging Movement Speed Reduction (Wall Penetration) 35% >> 25%
          • Increased the time it takes to reach desired slow amount when tagged by 100%
          • Mode Updates

            Spike Rush

            • New Orb Type – Tracer Orb
              • Team-wide buff that grants 2x wall penetration and reveals enemies for .75s when they are hit
              • Duration: Entire round
              • Speed Boost changed to Combat Stim
                • Movement speed and durations unchanged
                • Reload time decreased by 30%
                • Weapon draw time decreased by 30%
                • Spread recovery time decreased by 30%
                • Rate of Fire increased by 30%
                • Jump force increased by 25%
                • Plague Orb now shares a pool with Paranoia Orb
                  • Only one of these will be chosen per game
                  • Only one Plague Orb can spawn per round
                  • Health reduction decreased from 90 to 50
                  • Deception Orb now shares a pool with Plague Orb
                    • Only one of these will be chosen per game
                    • Only one Deception Orb can spawn per round
                    • Duration decreased from 10s to 8s (now matches Plague Orb)
                    • Tunnel vision decreased by 20% (meaning you see more on your screen)

                    Practice Mode

                    • Reyna: Killing practice bots now properly spawns Soul Orbs
                    • Jett: Killing practice bots now properly refreshes Blade Storm

                    Performance Updates

                    • Optimized a worst case performance scenario that occurred when multiple players are moving close to one another.
                    • Optimized multi-kill streak banners.
                    • Optimized player health bars
                    • Optimized creation of pings (z-ping, ping wheel, when an ally dies, etc)
                    • Optimized Spawn Barrier audio causing periodic framerate dips.
                    • [1.01 Hotfix] Resolved an issue that was causing low memory systems with slow HDDs to perform especially poorly.

                    Bug Fixes

                    • Levels 2-7 for the Sovereign Ghost skin are now fixed and unlockable
                    • Fixed Toggle Walk, you can once again use this setting
                    • Fixed the Return from AFK message only displaying the name of the last player to rejoin
                    • Fixed an issue where the defuse bar would duplicate
                    • Fixed several localization strings and text overlaps
                    • Fixed several crashes
                    • Fixed a bug where the Spike could automatically plant when you walked onto a plant site while it was in your inventory
                    • Fixed a bug where the Spike would float in the air if it had been placed on a Sage wall
                    • Fixed a bug where the dropped Spike’s model could be invisible to defenders on while it was on the ground
                    • Fixed a bug where gun buddies were squished on the Arsenal page
                    • Fixed a bug where trying to open the Character Select UI while the megamap in the Shooting Range would result in a deadlock
                    • Improved GPU performance of most out of game menu screens
                    • Fixed a bug where sometimes players got stuck on the transition into game and never successfully transitioned into game
                    • Fixed a bug where the spread on the Bucky’s alt fire was higher when walking than was when running or standing still
                    • Fixed a bug where dead players could appear standing when you reconnect to a match
                    • Fixed a bug where you could get stuck grabbing orbs
                    • Fixed a bug where enemy players would appear on the minimap while watching the Spike, once your team was dead

                    Known Issues

                    • Competitive match overtime on this patch will be resolved using Sudden Death, which we know is intrinsically unfair. We’re actively working on replacing this with a more fair solution.
                    • We’ve discovered issues in our routing software causing some players in Sweden to be incorrectly placed on our Istanbul game servers, and this is likely causing a small number of players elsewhere to also end up on the incorrect game servers. The fix is deployed to our Stockholm networking gear and we’re deploying the fix globally this week.

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